![]() ![]() This is a community-made API that is frequently being updated and allows you to use DLL mods. Mods that make more complex changes may require the "Stardew Modding API", or SMAPI for short. ![]() If you want to install quite a few mods, or switch back and forth between different groups of mods for different save files, the Stardrop mod manager is the handiest way to do so in 2022. Some mods might require some important foundational mods like SMAPI below. If you only want a couple handy mods, make sure to check the installation instructions and dependencies and then toss them in your mods folder. If you're playing through Steam, the default location is "C:\Steam\steamapps\common\Stardew Valley". Many are installed just by placing the downloaded files in the "Mods" folder in your Stardew Valley directory. (Image credit: PeacefulEnd)Īdding mods to Stardew Valley can be very straightforward if there are only a couple you want to use. ![]() ![]() I think it works out good.The open-source Stardrop mod manager interface. I use bank of hagenstadt for a operating loan like real farms to finance equip (rental and purchase)and supply(seed fert) costs for the year. Budgeting will help yoru farm not go into the red too much during the growing season. One important thing on seasons is to have enough money on hand to make it through the next season and watching equip rental costs and one time use equipment that you just use once a year purchases till you get income coming in on the farm. in seasons the silage fermentation also takes longer. Seasons takes a bit of planning if your doing livestock that you plant enough barley, wheat for the straw to cover your needs for the year also silage tons too to last a years time. Seasons stretching time out gives time to do all the other features. I have saves with and without seasons plant fert harvest repeat gets old after a while. Like another guy was talking about 6-9 days might be fine with a few feilds to get all done btu not when you start buying fields it gets hard to do it all within the time limits of planting ect. I like 12 days it give you time to do the field spraying ( esp if doing 3 times) and get hay cut ect. I can do 3 days on smaller maps like Snettertons that is less than 1/4 size usable fields compared to Cherry Hills "extended" but dont think 12 days would be enough on the gigantic 16x Cornbelt map with same ruel i set for my gameplay to not overuse CP for more than max 2-3 helpers at the same time to do the booring stuff. since i dont like the articulated oversized stuff. With more than 1200ha to tend to i dont think less than 9days is doable without many helpers on the biggest stuff game offers thru BigBud DLC witch i only use for seeders abd biggest tractor is the Fendt 1050. No Point il loosing a few 100 hour of gameplay of that savegame just for doing seasons that give the time to tend animals and logging. I converted that save to seasoncompatible so i own all fields that i purchased during the time i played it before so i dont have to restart the game and i do all work myself exept some missions like planting potato/sugarbeets and transporting to and from silos that i use CP for. I do 9 days on Cherry Hills that i converted to seasons, but that is on my long time savegame where fields are combined by gameplay and/or extended (with one major farm removed in GE) and some forrest dont exist since they been harvested for the logs and there is pile of logs for future use in facotries stacked in places to not create extra lag that big piles of logs/bales do on locations i often have to be to feed and remove product. ![]()
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